Thursday, June 4, 2015

Hunting Lesson #1: Hunting Basics and Sword & Shield

Welcome, Hunters! Today we'll be covering the foundations of what a standard Hunting Quest implies and the ins and outs of the basic beginner weapon, the Sword & Shield, or S&S!

Get your comrade off his lazy bum and start readying your gear!
The hunt is about to begin!

When you take on a Hunting Quest, your mission is to go to one of the several fields surrounding your home village, track down and fight a monster in his natural habitat, and defeat him, either by slaying him or capturing him with a trap. Hunting Quests have a 50 minute time limit, and, if you take them from the village's Guild, you can play with up to 3 of your friends in a 4-person hunting party. But be careful! Regardless of how many people are in your party, monsters chosen by the Guild as targets are usually about twice as strong as the ones picked by the Village Elder.

The first set of quests will be the Low Rank quests: In these, you will be starting at a Base Camp, where you have a bed to rest and recover your health and two boxes, a red one and a blue one. We'll talk about the red one later, for now let's focus on the blue one.

Always remember to stock up before leaving!

The blue box is your Item Box; you will find in there the starting supplies you'll need for the quest. Usually, these supplies are some First Aid Meds, Paintballs, Smal Whetstones, Rations and the eventual bullets, poison vials and Tranquilizers, and of course, a Map. These items are essential to your success.

Hunter-on-Monster Mexican Standoff

In this picture, you can see the interface of the game, and we'll use it to explain the effects of the different items. So first, potions and food. The green bar on top of the screen is, as you might have guessed, your health, and Potions and First Aid Meds will replenish it. The yellow bar is your stamina, which will deplete when you perform actions such as running, rolling or blocking (evasive maneuvers in general) and some special attacks. This bar is replenished by Rations or Cooked Meat.
Be careful, though! When eating or drinking, you won't be able to move and you will be vulnerable to any attacks! Always try to satiate your needs in a safe place.

The Paintballs are an item of which you'll only appreciate the value once you don't have them anymore: upon impacting a monster, they will mark him, and if it leaves the area, it will be tracked on the Map by a pink dot. This is very important, since monsters that flee will usually try to sleep or eat to regain strength, thus lengthening the battle over the time limit or worse, outlasting your item supplies and defeating you.

Now, another item, the Whetstones. See the little sword icon next to the quest timer, in the upper left? That is the Sharpness Meter, and it represents the cutting power of your weapon (only melee weapons have this). Using a weapon will wear it, and this icon will get duller and eventually jagged, which will cause most of your attacks to bounce off monsters. Whetstones are used to sharpen up your weapons and make them effective again. But remember, every weapon has a maximum level of sharpness, which cannot be increased, no matter how hard you stroke that stone on the blade.

You'll notice after some quests that oftentimes the starting supplies are not enough. In these cases, you can buy more potions, meat and other useful objects.

Now, for the more hands-on explanation on weapons, I present to you, the Sword & Shield:

Looks simple enough, right?

A balanced weapon, the S&S boasts impressive mobility and defensive abilities, while it also has a couple more tricks up it's sleeve.

Armed with a short sword on your left hand and a shield on your right, you can cover yourself and quickly lash out whip-like strikes, giving the adversary a time window of mere milliseconds to strike. But be careful, using your shield to block will deplete your stamina, and you won't get it back until you stop blocking! Also, don't get to over-confident and forget that your backside is wide open when you block.

The other advantage of the S&S is that you can use items with your weapon drawn; you see, usually you drawn your weapon with the Square button, and if you want to use an item, you have to scurry away, put out your weapon, use whatever it is that you need, and pull the weapon back out. This not only takes time but also leaves you temporarily defenseless. With the S&S, you can simply push the Square button while your shield is up, and you will use the selected item without having to store your weapon! This will usually lead to very fast-paced battles, with lots of tactical choices and tight timing.

Of course, the downsides of this weapon are it's range and it's damage output: while you get impressive mobility, you still have to get within inches of a monster, and there's no shield that will help you if a Gravios decides to sit on you. The damage is definitely not bad, but it just doesn't compare to some of the stronger weapons such as the Long Sword or the Switch Axe. Then again, the charming thing about MonHun is it's variety, and you'll see that every type of weapon presents a whole new game!

That would be it for today! If you have any questions left, leave them in the comments! In the next issue, we'll cover some more complex items and we'll meet our first foes, the Velociprey and their boss, the fast and furious Velocidrome, together with their relatives from other lands! See you next time, Hunters!

Wednesday, June 3, 2015

Black on White: Tobaku Haouden Zero, by Nobuyuki Fukumoto

Today I will be introducing Black on White, the space where I will be doing personal reviews on manga that I've read recently! I hope this brings attention on some lesser-known ones that I might pick up along the way.

And we'll be staring with a great one! If you've heard before about mangaka Nobuyuki Fukumoto, author of other best sellers such as Akagi or Kaiji, you'll know that he writes really good stories about gambling, that suck you in and keep you on the edge of your seat for the whole ride. And Tobaku Haouden Zero is no exception.

The story follows the adventures of Ukai Zero, who interrupts a suicide pact scheduled over the internet by 3 other people and offers them a chance to change their lives and, in the process, change the world: he convinces them to trick a group of Yakuza and steal the contents of their safe at one of the casinos under their control, to then give it back to the needy, calling themselves publicly "The Righteous Thieves".

Despite the Bambi-eyes, Zero shows from the first moment that he's a force to be reckoned with, keeping his cool even as their plan to steal from the Yakuza gets busted and their boss shows up, impressed by their commendable effort and careful planning. Instead of taking care of them, he sees Zero's potential and invites him to a gamble of colossal proportions, organized by Japan's richest man, Zaizen Muryou, where the winner will be entrusted with his fortune of 3 trillion yen for a world tournament of talented gamblers facing each other, representing the planet's wealthiest magnates.

This gambles soon prove to be more than they seem, and Zero and his friends find themselves struggling to keep their poker faces on as they are faced with life-or-death situations at every gamble!

If you love gambling and the thrill of entrusting yourself to equal parts of reason and luck, Tobaku Haouden Zero is the manga for you, as it will keep you nailed to the pages, and make you feel like you always need "just one more chapter" before you can put it to rest.

I hope you found this review interesting, and you can request in the comments to make a review of any manga that you haven't read and maybe you need a second opinion to tip your scales! Until next time!

Monday, June 1, 2015

Hunting Lessons: An Introduction to the World of Monster Hunter

After yesterday's post, I've noticed that of all the people that know me, not many of them are into Monster Hunter or know much about it at all. Starting from today, I will do my best to explain the wonders of hunting so that everyone can appreciate better the game and feel the thrill of facing wild monsters in a battle of strength and wits!

This could be you! Enlist in the Hunters Guild today!

In this guide I will cover over the course of several issues everything from the basics of the game, the different kinds of weapons and armors, the monsters you will face and even the elusive lore of the Monster Hunter world, often overlooked by most players.

The best way to understand the core of the game is offered in the most straightforward way a videogame can: the intro cinematic of the first game in the series, Monster Hunter.


Surviving in the wilderness and taking advantage of your surroundings, natural resources and cunningly prepared items, you will have to hunt down monsters ranging from winged wyverns to giant dragons and rampaging primates, and bring back to your home village the spoils of war, valuable materials with special properties such as bone, hide and minerals, used to craft better weapons and armor used to repel the actual threats in this world, the powerful and mysterious Elder Dragons.

On the first issue, coming later this week, we will cover the basics of hunting and we'll have our first weapon's demonstration with the basic of basics, the Sword & Shield.

Until next time, Hunters!