Thursday, June 4, 2015

Hunting Lesson #1: Hunting Basics and Sword & Shield

Welcome, Hunters! Today we'll be covering the foundations of what a standard Hunting Quest implies and the ins and outs of the basic beginner weapon, the Sword & Shield, or S&S!

Get your comrade off his lazy bum and start readying your gear!
The hunt is about to begin!

When you take on a Hunting Quest, your mission is to go to one of the several fields surrounding your home village, track down and fight a monster in his natural habitat, and defeat him, either by slaying him or capturing him with a trap. Hunting Quests have a 50 minute time limit, and, if you take them from the village's Guild, you can play with up to 3 of your friends in a 4-person hunting party. But be careful! Regardless of how many people are in your party, monsters chosen by the Guild as targets are usually about twice as strong as the ones picked by the Village Elder.

The first set of quests will be the Low Rank quests: In these, you will be starting at a Base Camp, where you have a bed to rest and recover your health and two boxes, a red one and a blue one. We'll talk about the red one later, for now let's focus on the blue one.

Always remember to stock up before leaving!

The blue box is your Item Box; you will find in there the starting supplies you'll need for the quest. Usually, these supplies are some First Aid Meds, Paintballs, Smal Whetstones, Rations and the eventual bullets, poison vials and Tranquilizers, and of course, a Map. These items are essential to your success.

Hunter-on-Monster Mexican Standoff

In this picture, you can see the interface of the game, and we'll use it to explain the effects of the different items. So first, potions and food. The green bar on top of the screen is, as you might have guessed, your health, and Potions and First Aid Meds will replenish it. The yellow bar is your stamina, which will deplete when you perform actions such as running, rolling or blocking (evasive maneuvers in general) and some special attacks. This bar is replenished by Rations or Cooked Meat.
Be careful, though! When eating or drinking, you won't be able to move and you will be vulnerable to any attacks! Always try to satiate your needs in a safe place.

The Paintballs are an item of which you'll only appreciate the value once you don't have them anymore: upon impacting a monster, they will mark him, and if it leaves the area, it will be tracked on the Map by a pink dot. This is very important, since monsters that flee will usually try to sleep or eat to regain strength, thus lengthening the battle over the time limit or worse, outlasting your item supplies and defeating you.

Now, another item, the Whetstones. See the little sword icon next to the quest timer, in the upper left? That is the Sharpness Meter, and it represents the cutting power of your weapon (only melee weapons have this). Using a weapon will wear it, and this icon will get duller and eventually jagged, which will cause most of your attacks to bounce off monsters. Whetstones are used to sharpen up your weapons and make them effective again. But remember, every weapon has a maximum level of sharpness, which cannot be increased, no matter how hard you stroke that stone on the blade.

You'll notice after some quests that oftentimes the starting supplies are not enough. In these cases, you can buy more potions, meat and other useful objects.

Now, for the more hands-on explanation on weapons, I present to you, the Sword & Shield:

Looks simple enough, right?

A balanced weapon, the S&S boasts impressive mobility and defensive abilities, while it also has a couple more tricks up it's sleeve.

Armed with a short sword on your left hand and a shield on your right, you can cover yourself and quickly lash out whip-like strikes, giving the adversary a time window of mere milliseconds to strike. But be careful, using your shield to block will deplete your stamina, and you won't get it back until you stop blocking! Also, don't get to over-confident and forget that your backside is wide open when you block.

The other advantage of the S&S is that you can use items with your weapon drawn; you see, usually you drawn your weapon with the Square button, and if you want to use an item, you have to scurry away, put out your weapon, use whatever it is that you need, and pull the weapon back out. This not only takes time but also leaves you temporarily defenseless. With the S&S, you can simply push the Square button while your shield is up, and you will use the selected item without having to store your weapon! This will usually lead to very fast-paced battles, with lots of tactical choices and tight timing.

Of course, the downsides of this weapon are it's range and it's damage output: while you get impressive mobility, you still have to get within inches of a monster, and there's no shield that will help you if a Gravios decides to sit on you. The damage is definitely not bad, but it just doesn't compare to some of the stronger weapons such as the Long Sword or the Switch Axe. Then again, the charming thing about MonHun is it's variety, and you'll see that every type of weapon presents a whole new game!

That would be it for today! If you have any questions left, leave them in the comments! In the next issue, we'll cover some more complex items and we'll meet our first foes, the Velociprey and their boss, the fast and furious Velocidrome, together with their relatives from other lands! See you next time, Hunters!

Wednesday, June 3, 2015

Black on White: Tobaku Haouden Zero, by Nobuyuki Fukumoto

Today I will be introducing Black on White, the space where I will be doing personal reviews on manga that I've read recently! I hope this brings attention on some lesser-known ones that I might pick up along the way.

And we'll be staring with a great one! If you've heard before about mangaka Nobuyuki Fukumoto, author of other best sellers such as Akagi or Kaiji, you'll know that he writes really good stories about gambling, that suck you in and keep you on the edge of your seat for the whole ride. And Tobaku Haouden Zero is no exception.

The story follows the adventures of Ukai Zero, who interrupts a suicide pact scheduled over the internet by 3 other people and offers them a chance to change their lives and, in the process, change the world: he convinces them to trick a group of Yakuza and steal the contents of their safe at one of the casinos under their control, to then give it back to the needy, calling themselves publicly "The Righteous Thieves".

Despite the Bambi-eyes, Zero shows from the first moment that he's a force to be reckoned with, keeping his cool even as their plan to steal from the Yakuza gets busted and their boss shows up, impressed by their commendable effort and careful planning. Instead of taking care of them, he sees Zero's potential and invites him to a gamble of colossal proportions, organized by Japan's richest man, Zaizen Muryou, where the winner will be entrusted with his fortune of 3 trillion yen for a world tournament of talented gamblers facing each other, representing the planet's wealthiest magnates.

This gambles soon prove to be more than they seem, and Zero and his friends find themselves struggling to keep their poker faces on as they are faced with life-or-death situations at every gamble!

If you love gambling and the thrill of entrusting yourself to equal parts of reason and luck, Tobaku Haouden Zero is the manga for you, as it will keep you nailed to the pages, and make you feel like you always need "just one more chapter" before you can put it to rest.

I hope you found this review interesting, and you can request in the comments to make a review of any manga that you haven't read and maybe you need a second opinion to tip your scales! Until next time!

Monday, June 1, 2015

Hunting Lessons: An Introduction to the World of Monster Hunter

After yesterday's post, I've noticed that of all the people that know me, not many of them are into Monster Hunter or know much about it at all. Starting from today, I will do my best to explain the wonders of hunting so that everyone can appreciate better the game and feel the thrill of facing wild monsters in a battle of strength and wits!

This could be you! Enlist in the Hunters Guild today!

In this guide I will cover over the course of several issues everything from the basics of the game, the different kinds of weapons and armors, the monsters you will face and even the elusive lore of the Monster Hunter world, often overlooked by most players.

The best way to understand the core of the game is offered in the most straightforward way a videogame can: the intro cinematic of the first game in the series, Monster Hunter.


Surviving in the wilderness and taking advantage of your surroundings, natural resources and cunningly prepared items, you will have to hunt down monsters ranging from winged wyverns to giant dragons and rampaging primates, and bring back to your home village the spoils of war, valuable materials with special properties such as bone, hide and minerals, used to craft better weapons and armor used to repel the actual threats in this world, the powerful and mysterious Elder Dragons.

On the first issue, coming later this week, we will cover the basics of hunting and we'll have our first weapon's demonstration with the basic of basics, the Sword & Shield.

Until next time, Hunters!  

Sunday, May 31, 2015

Capcom shows a new trailer, I have a minor stroke.

It's no secret for anyone that knows me that I'm a big fan of Monster Hunter. Like, a big fan. As big as I bought a PSP basically just to play Monster Hunter, and occasionally the odd JRPG I find interesting, but mostly MonHun. Just today, a good friend of mine, Mr. NP, tipped my attention towards a little something the Capcom Channel put on YouTube:


...This is a bit too much for me. I need an inhaler for sitting through this. It's a trailer for an upcoming game (THIS YEAR, WHAT) called Monster Hunter Cross. Let's quickly break it down.


First of all, we are shown the new town, called Beruna Village, which by itself is already pretty cool, has all a MonHun town needs to have (shop, guild girls, smithy, felyne kitchen) and seems to have a felyne town attached to it, with one of those big cat-shaped totems they like to build.


So next we spice it up a bit, we get shown these two new monsters, the first one seem to be brachiosaurus-like herbivores, rather large compared to your regular Aptonoth, and small, feathery green and red bird wyverns, more on those later.


...now this looks different. It's the tonfa weapons from MonHun Frontier! They finally made it into a main series game! With the insect glaive and the switch axe, MonHun Cross will be the most complete game weapon-wise, only missing the modular bowguns from MonHun Tri (which weren't that cool to begin with to be honest). At this point the trailer really got my interest.




A bunch of really cool things happen in quick succession now, so for the untrained eye it would be a bit hard to get them all. First, most weapons seem to have gained interesting abilities (The insect glaive is seen unleashing a big explosion and stunning an Agnaktor, the hunter with the bow is seen buffing himself by shooting sparkling powder with an arrow, and the heavy bowgun one just f***s a khezu with some sort of large explosion that doesn't seem to be a crag shot). We also see that the ability to use the monster's own body as a trampoline to jump on them and ride had been added, and we are show the -drome version of those small bird wyverns from before, which seems to fight like kangaroos do, standing on it's tail and kicking with strong, muscular legs.



...this just made me loose my shit. Following the theme of travel introduced in MonHun 4, in this game hunters will be allowed to visit Kokoto Village, Pokke Village and Yukumo Village, the hub towns of MonHun 1, 2, and Portable 3rd respectively. This is just amazing. This is just what the franchise needed, and all the memories I have of those places make me almost tear up at Capcom's move of putting them all together in a new game. Considering how Capcom has been treating their other franchises, the attention they're giving to MonHun is just outstanding.





Lastly, we are shown some more new faces for our brave hunters to prey on, including a sleek looking green flying wyvern, a brutally armored mammoth pelagus, a small, pink bubble-vomiting leviathan, and a STRAIGHT UP ARMORED T-REX OH GAWD CAPCOM!!!

*ahem*

As a finishing touch, we are shown our new pet, a tremendously cute alpaca that we can pet and give kisses to, followed by an announcement of the release date for the game in Japan, which is later this year. Considering Capcom's track record, I'll be very upset but definitely not surprised if this game doesn't make it to the west, but the fanbase has grown exponentially since the coming of MonHun to the 3DS, so my hopes are pretty high.

Well, I seem to have gotten a bit overboard with today's post, so I'll be wrapping it up here and wishing you all a nice monday tomorrow, it's always hard to start the week, so every bit of support helps. As always, feel free to drop by the comments section and leave your thoughts on the trailer or any funny or interesting story on MonHun you have to share! See you all next time!


Saturday, May 30, 2015

No Man's Land

Probably a lot of you know of the classic game of Mafia, where the players are handed slips of paper with their "secret identities" on them and are separated in 2 groups, the mafia and the townsfolk, each with the objective of eliminating the other. Some 7 years ago I came across this concept in the form of The Werewolves of Miller's Hollow, by the french game makers Lui-même. I saw it sitting innocently on a shelf of the comic book store I used to visit and asked the owner, Dan, about it. He told me a lot of pretty cool things, how the game was all about bluffing and manipulating the other players to turn them on each other or make them commit a mistake and reveal their identity, so I bought it and tried it out with my friends.

This little guy started it all.

It was a blast, the game has become a staple of meetings with my friends and I've been basically obsessed with it ever since. It has been my goal since then to make a more personal version of it, snooping around for more characters and rules and expanding the concept much in the way the Ultimate Werewolf version by Bézier Games did. I've made a couple versions to date, but they weren't much in term of innovation, without any deviation in the original "werewolves" theme and using MTG card templates, making it all look rather bland and lazy. But some 5 months ago I started feverishly working on a new version, with a whole new background story and theme, called No Man's Land.

Examples of a character card for No Man's Land.

It's progressing slowly, like wading through molasses, but it's eventually going to get done. I will post details about the game world and gameplay in future posts, but I've ranted enough about how much I love this kind of games in this one that I should probably put a ring on them and shut up. So, if you've ever played any similar game, feel free to write about your experiences in the comments and give any suggestions or, hopefully, words of encouragement, heavens know I need them.

See you next time, have a nice day!


Friday, May 29, 2015

First, introductions.

I've been toying with the idea of starting a blog for some time now, someplace where I can speak my mind about things I've seen and done, and about some of my personal projects. I've felt it necessary, people always say that ideas and memories are remembered better if they are written down, and things are more clear after you set them on a medium other than thoughts or sound, it sort of puts things to perspective in an impersonal fashion.

So, now that the why is out of the way, let's get  to the who and what.
The name I go by in most social circles is Tsunamori Nanashi, an alias that for most people has taken over my real name, but most people call me Nana, as in the number 7 in Japanese. At the time of writing this I am 22 years old and I work for a certain coffee store franchise that shall go unnamed (for the sake of everyone involved).
As for the what, it'll be mostly talking about anime, videogames, and manga, don't expect them to be full fledged "reviews", just extended comments of my thoughts on them. Also, I'll be speaking extensively of my personal projects that I take on as a hobby, which are mostly writing, drawing, and the programming and designing of videogames. I won't really be scheduling my posts, but I plan on writing at least 2 every week.

I hope you enjoy my content and hope to see you soon in the comments section. Feel free to say hi if I know you or introduce yourself if you don't, and see you next time.